Nathan's Point


A modern-era proto-freelance H0 scale layout with a NSW terminal and regional theme.

The layout is a point-to-point design with the open staging yard being the main yard (Jonestown) of the layout and comprising of a basic loco facility, intermodal terminal, grain receival terminal and a passenger station.

From the yard, the mainline (or in this case the branchline) operates through a grain loading town (Heidiville) and then continues onto the terminus town (Nathans Point) which is also a grain town and includes a regional intermodal terminal, passenger station, and small steel distribution centre.

There is no hidden staging, with all trains operating with an on-layout purpose.

Follow along as the layout finally gets closer to reality during 2018 and 2019!


Sunday, October 6, 2019

Update on Nathans Point

After a few weeks of ballasting and scenery, I thought I should share some photos.  

Along Nathans Point, all ballast is now laid, dirt is down in most areas. and a little bit of greenery.  Today I painted up the stand-in silos (based on Edgeroi but only 4 silos rather than 5), and also knocked out a simple foam-core 'Sadleirs' warehouse for 3-4 vans.  The awning is big enough for US high-cube boxcars for when I run my Wisconsin Central stuff.  

I ended up experimenting a bit with the ballast which has ended up with the main and loop looking like they have been freshly ballasted.  The loop is an old bag of Chuck's Martin's Creek which I really like.  Since I ran out, I have been mixing a black with Marulan to get a dark flecked ballast.  I just purchased 4kg of Matt's Dunmore for continuing the mainline, and this look a little more brown.  Will see how it goes.  

I also have a static grass applicator to crack out, so will see how that goes.  The dirt is from down the street next to the train line, so pretty authentic.  Sifted it a few times to get the fines.  

The industries just need a tidy up and the station for Nathan's Point is also 95% built (Walkers A3/Bombala station kit).  

The plan from here is to get Nathan's Point to a near completion stage for scenery, while I also continue to lay mainline ballast.  I might bypass Heidiville and crack straight into the main yard to get that looking realistic.  

Enjoy the shots of the silos and Sadleirs at Nathan Point  






Monday, April 22, 2019

Nathan Points - New Sidings

Spent a few hours in the train shed this long weekend doing a few jobs here and there.

Main project was to wire and switch in 4 signals for Nathan's Point and Heidiville.  These are controlled at a panel near the front end of the shed so a train controller can give signalled authority for the single line sections.

Also installed about 8 slide switches which are for manual point changing but are also DPDT so I can power the frog.

Finally, three new sidings have gone in.  Two at Nathans's Point and one on the peninsular which is accessed from Jonestown Yard. 

The new siding at the south end of Nathan's Point.  This will likely be a sugar siding to add more traffic for my steel trains, but it could also be a concrete batching plant.  Concept is for it to take 2 or 3 wagons at a time.  

The grain complex is unchanged, but might grow in size and become more of a sub-terminal, so it can receive and dispatch grain, leaving Heidiville as a mid-section country silo, and Jonestown as the port or mill destination.

The new boxcar siding.  This is designed to be Sadleirs and will receive 3 to 4 boxcars and may a container wagon at times.  A large loading dock will go in as the back drop.  An X200 will be the shunter, as the loading dock will only be able to handle 3 boxcars at a time.  Potential to also use this as an SCT depot, and also with my US outline.  

A couple of the signal that have gone in.  The facing signal is green/yellow and runs off the Tortoise DPDT and only gives a turnout indication.  The opposing signal is a starter and shows green/red and is controlled by a separate switch.  I have placed it at the end of the turnout yet it will authorise both the main and loop.  It gets expensive to start running lots of signals.

A new second siding on the peninsular.  This will be all steel, probably with  slab on one track and structural on the other.  A large steel yard will go in between.

Enjoy!

Sunday, March 31, 2019

Layout Update - Painting

After a bit of a break over summer, I have got back into running some trains and trying to get the layout into a decent look with minimal effort, in preparation for a few running days around Easter.

The two main improvements have been the installation of the island divider and subsequent painting of the sky blue right around the layout, and the second aspect has been the installation of a fascia and the subsequent painting of that into a black finish (need a little bit more paint to complete!).  

The overall layout needs a good clean up as it has become the home to tools and materials of late.

I'm keen to add a few more sidings at Nathans Point plus another set of cross overs, but will see how operations go to start with.  

Also need to install a few Hex Frog Juicers in the main yard and some PSX circuit breakers as the next project.

Cheers





Tuesday, January 8, 2019

A little Progress

Been making a little progress over the last week, with some tidying up in the train shed, the installation of another Tortoise point motor and the completion of the Jonestown loco depot. 



I've started to install a PSX-4 circuit breaker for my four districts and just need to an an auto-reversing module for my wye/triangle.  I haven't fully installed the PSX-4 as I need to read a bit more about programming it on DCC, so don't want to kill the layout before I know what I am doing.    

I have designed a basic signalling control panel for positioning at the main entry to the layout where a 'network controller' can control the primary signals on the layout to provide authority for trains to move between towns and take key routes.  All signals on the layout will be wired back to this main control panel.  There will be a few route indicating signals where high risk points are, but these will be automatically set by the route through the Tortoise power and do not show a stop indication (only Proceed/green and caution/yellow).  

The control panel will be operated with ON/ON DPDT switches where signals are Green/Red, or with ON/ON/ON switches where you can also have yellow for a turnout indication.  I'm not planning on any LED or light indicators on the control panel as I would like to have this completed sometime this century!  I simply don't love wiring and soldering all that much.

The control of all turnouts is the responsibility of the train crew.



I'm hoping to get a start on backdrops and fascias soon, and also need to rejig the NCE UTP panels and wireless base station back onto the ceiling.

Hope to get another update in a few weeks time.

Cheers